Chronicles of Merlin Wiki
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[[File:City_Hall.jpg]][[File:City_Hall_Interface.jpg|thumb|338px]]
   
City Interface:[[File:628130_20110426_screen004.jpg|thumb|400px]][[File:Image1_(1).jpg|thumb|400px]][[File:628130_20110426_screen006.jpg|thumb|400px]][[File:20110426035845685.jpg|thumb|346px]] Here is where you upgrade your city and recruit troops. Other functions such as the armory, city hall (taxes etc) and research can be accessed through the links on the left and bottom of the screen
 
   
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==Overview==
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The City Hall is the core structure in a player's city. This structure determines the level limits of your heroes and other structures. There is nothing, neither buildings nor heroes, may higher than your Hall. New structures are unlocked at certain City Hall levels. Each region limits your City Hall to a certain level, which means if you want to upgrade even further you need to unlock and move to a higher level regions
   
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==City Hall Unlocks==
 
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This is a chart displaying what buildings and features you get at each City Hall level and what these buildings/features generally do.
 
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{| border="1" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 575px; height: 500px;"
 
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! style="text-align: center; width: 125px;"|'''Building Name'''
 
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! style="text-align: center; width: 400px;"|'''Description'''
 
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! style="text-align: center; width: 50px;"|'''Level Obtained'''
 
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|-
 
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|[[Residence]] 1
World Interface: Access regions and plantations from this screen.
 
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|Increases Tax Revenue by 6 per level
 
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|1
 
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|-
 
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|[[Tower of Trials]] 1
 
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|Train, [[Enlightenment|enlighten]], recruit and equip [[heroes]]
 
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|1
 
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|-
 
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|[[Treasury]]
 
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|Increases [[Silver ]]Capacity
 
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|1
 
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|-
 
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|[[Residence]] 2
Farm Interface: Here you can capture farms. Farms produce grain every 10 minutes for 4 hours (default, extended through alliance upgrades).
 
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|Increases Tax Revenue by 6 per level
 
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|2
 
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|-
 
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|[[Armory]]
 
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|Purchase/Upgrade Gear and Send [[:Category:Scouts|Scouts]]
 
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|2
 
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|-
 
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|[[Residence]] 3
 
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|Increases Tax Revenue by 6 per level
 
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|4
 
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|-
 
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|[[Residence]] 4
 
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|Increases Tax Revenue by 6 per level
 
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|8
 
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|-
 
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|[[Granary]]
Chat box: This is where you can talk in specific channels to other players. World chat costs 2 gold per message, please be wary of that.
 
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|Increases [[Grain ]]Capacity
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|10
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|-
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|[[Academy]]
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|Contains Formation and Army Upgrades
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|11
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|-
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|[[Marketplace]]
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|Allows The Trade of [[Grain]] for [[Silver]]
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|12
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|-
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|[[Barracks]]
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|Recruit, Draft [[Troop]]s and Increase Troop Reserve
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|15
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|-
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|[[Residence]] 5
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|Increases Tax Revenue by 6 per level
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|18
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|-
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|[[Residence]] 6
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|Increases Tax Revenue by 6 per level
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|24
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|-
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|[[Tax Office]]
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|Increase Tax Revenue by a Percentage Per Level
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|25
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|-
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|[[Residence]] 7
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|Increases Tax Revenue by 6 per level
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|30
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|-
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|[[:Category:Scouts|Scouting]]
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|[[:Category:Scouts|Scout]] at the Armory
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|30
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|-
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|[[Mint]]
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|Increase [[Gold ]]Collection Chance From Tax Collections. (For best result, keep Mint level as high as your Hall)
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|35
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|-
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|[[Residence]] 8
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|Increases Tax Revenue by 6 per level
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|36
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|-
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|[[Banners|Banner]] Loss
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|Lose a banner even when defeated in campaign
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|36
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|-
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|[[Daily Quests]]
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|Access [[Daily Quests]] from the Quests menu.
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|40
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|-
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|[[Barrack|Draft]] Limits
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|Drafting is now limited to 10 times per day.
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|40
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|-
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|[[Trade Office]]
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|Trade Caravans With Players
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|41
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|-
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|[[Residence]] 9
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|Increases Tax Revenue by 6 per level
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|42
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|-
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|[[Custom House]]
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|Increases Revenue from Trading Caravans
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|45
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|-
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|[[Residence]] 10
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|Increases Tax Revenue by 6 per level
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|48
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|-
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|Free [[:Category:Scouts|Scout]]
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|First scout of the day is free - resets at 5am
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|51
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|-
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|[[Tower of Trials]] 2
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|Additional [[Tower of Trials]] to Train [[Heroes]] Faster
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|85
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|}
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Feel free to include or correct with accurate information if known.
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To be continued....
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[[Category:City]]
 
[[Category:Community]]
 
[[Category:Community]]
 
[[Category:Building]]
 
[[Category:Building]]

Latest revision as of 10:30, 8 September 2012

City Hall

City Hall Interface


Overview[]

The City Hall is the core structure in a player's city. This structure determines the level limits of your heroes and other structures. There is nothing, neither buildings nor heroes, may higher than your Hall. New structures are unlocked at certain City Hall levels. Each region limits your City Hall to a certain level, which means if you want to upgrade even further you need to unlock and move to a higher level regions

City Hall Unlocks[]

This is a chart displaying what buildings and features you get at each City Hall level and what these buildings/features generally do.

Building Name Description Level Obtained
Residence 1 Increases Tax Revenue by 6 per level 1
Tower of Trials 1 Train, enlighten, recruit and equip heroes 1
Treasury Increases Silver Capacity 1
Residence 2 Increases Tax Revenue by 6 per level 2
Armory Purchase/Upgrade Gear and Send Scouts 2
Residence 3 Increases Tax Revenue by 6 per level 4
Residence 4 Increases Tax Revenue by 6 per level 8
Granary Increases Grain Capacity 10
Academy Contains Formation and Army Upgrades 11
Marketplace Allows The Trade of Grain for Silver 12
Barracks Recruit, Draft Troops and Increase Troop Reserve 15
Residence 5 Increases Tax Revenue by 6 per level 18
Residence 6 Increases Tax Revenue by 6 per level 24
Tax Office Increase Tax Revenue by a Percentage Per Level 25
Residence 7 Increases Tax Revenue by 6 per level 30
Scouting Scout at the Armory 30
Mint Increase Gold Collection Chance From Tax Collections. (For best result, keep Mint level as high as your Hall) 35
Residence 8 Increases Tax Revenue by 6 per level 36
Banner Loss Lose a banner even when defeated in campaign 36
Daily Quests Access Daily Quests from the Quests menu. 40
Draft Limits Drafting is now limited to 10 times per day. 40
Trade Office Trade Caravans With Players 41
Residence 9 Increases Tax Revenue by 6 per level 42
Custom House Increases Revenue from Trading Caravans 45
Residence 10 Increases Tax Revenue by 6 per level 48
Free Scout First scout of the day is free - resets at 5am 51
Tower of Trials 2 Additional Tower of Trials to Train Heroes Faster 85

Feel free to include or correct with accurate information if known. To be continued....